What is augmented reality?
Augmented reality is a really cool, unique, and interesting tool that can have so many different ways to be implemented in the class. Augmented reality can have different uses in the classroom; some of these include Google Cardboard, Elements 4D, Anatomy 4D, Chromville, Quiver Vision and others. These tools allow for the implementation of information in a way that allows it to be visualized and personalized by students. For example, with Quiver Vision, students can color a picture of a volcano however they desire. They can then scan that picture with their phone and see a 3D volcano they can interact with and learn about. Students can easily access these tools through apps and websites at their very fingertips. Teachers can also provide additional pictures and forms that allow for them to have an enhanced learning.
Application to Component 3c
Component 3c is about engaging students in learning. Augmented reality allows for a way to keep student engaged in a new way. By using AR, we can meet the varying levels of student need for engagement and hands-on activities. Many students learn by doing or seeing, so with AR and QR codes you can give them a way to use hands and visualize learning. Also, for students that are auditory learners or require a tool to help them, there are AR tools that can help with that, like Vocaroo. AR also allows for individuality and pacing that fits students needs; with AR they can learn and follow along with materials at their own pace. The tech really allows for a new way of learning that was not there in previous ways.
What did I create?
I created a scavenger hunt type of activity that allows students to work with figurative language. The activity includes a worksheet and a sheet with the QR codes on it. The students in groups work together to answer questions involving similes, metaphors, and idioms. The student scans the QR code and it brings the students to a Microsoft form question. I created my QR codes through Microsoft as well. Each form that you create provides a QR code link that corresponds to the form. Not only is it easy to use but accessible for everyone, too. The student then answers the question by writing it down on the worksheet; there are 10 total questions for students to solve. If desired, the questions could also be placed around the school and students have to work together to compete against other classmates. Each team could get a prize based on accuracy and quickest times. The options can vary with this activity depending on size and abilities of students, but as a whole it really engages and involves students in learning. QR codes allow for people to scan a code and be taken to a website, video, image, or other form of media. By scanning these students can be given access to a media or source from their very seats. It almost creates a world within the technology. They are also provided with something that was not there in a traditional activity. With QR codes, they are learning about technology, developing skills to use technology, creating in new ways, and discover new things. I also provided instructions for students to follow for completing the activity. These will allow for students to remain on task but gives them some freedom in how they want to work together and what groups they form. Also, students are able to work at their own pace because it is their activity. As a teacher, this activity really gives students the freedom to learn however they need, and it can be manipulated or change as the students' needs change.
Artifact reflection
How can I use AR in my classroom? The different tools explored will indefinitely be useful when trying to engage students. As discussed in the domain connection, AR really allows for individuality and student-led learning. The tech can fit different needs of students and really gives them the best opportunity for success and learning. In my future classroom, I can include activities and assessments with these tools.
What did I like about creating with AR? One aspect that I love about AR is the freedom and individuality the user can have. Students are able to control how they learn and what they need to focus on, among other things. I also loved how fun the tools can be. If you as the teacher are not having fun when creating it, then students will not have fun using it.
How does AR relate to SAMR model? AR provides tech to implement in class; with AR implementation you are bettering student learning and success because you can provide them with something they could not do before with conventional means. The tech options with AR really allow for a whole new world of ideas to be opened with students. The SAMR model is all about this. With AR implementation, the options are endless for students learning and success.
What did I like about creating with AR? One aspect that I love about AR is the freedom and individuality the user can have. Students are able to control how they learn and what they need to focus on, among other things. I also loved how fun the tools can be. If you as the teacher are not having fun when creating it, then students will not have fun using it.
How does AR relate to SAMR model? AR provides tech to implement in class; with AR implementation you are bettering student learning and success because you can provide them with something they could not do before with conventional means. The tech options with AR really allow for a whole new world of ideas to be opened with students. The SAMR model is all about this. With AR implementation, the options are endless for students learning and success.
References:
- (2017). Previews.123rf.com. Retrieved 6 November 2017, from https://previews.123rf.com/images/radiantskies/radiantskies1211/radiantskies121102338/16529735-Abstract-word-cloud-for-Augmented-reality-with-related-tags-and-terms-Stock-Photo.jpg
- Danielson Group » The Framework. (2017). Danielsongroup.org. Retrieved 6 October 2017, from http://www.danielsongroup.org/framework/