What is Kahoot?
Kahoot is an awesome tool that is not only fun for students but really educational for them, as well. Kahoot is a tool that allows for students to show their knowledge in a fun game and for teachers to gauge what material students need more help with. Kahoot allows for students to personally gauge what content they need help with and teachers to see what content they should consider revisiting with the entire class or with certain individuals. The tool also allows for extrinsic motivation in students as they compete with classmates; this could be used by teachers as they could provide an incentive, such as extra credit or prizes; not only that but students are having fun while learning in an engaged manner.
How to create a Kahoot?
The process of creating a Kahoot is actually really easy and simple; all you need to do is create a free account and you already have access to countless quizzes created by other teachers on many subjects and for different grade levels. Creating a quiz is really fun and simple, too. You can create a quiz that allows for just review and does not count for points, allowing for more discussion and questions from students in-between questions; you can also create a Kahoot that counts for points and forces students to really rely on their knowledge and understanding. This game can be really helpful in reviewing material, for quizzes, or tests, too. The quizzes also can provide stats on which questions were most commonly misses and correct, and who missed or answered correctly specific questions. Kahoot also allows for different media to be included in the questions, like pictures, charts, or videos.
Application to Component 1f?
Component 1f of Danielson's Framework is all about designing student assessments; this means that we are assessing student knowledge and understanding. Kahoot is a great tool that is designed specifically to aid with this task. As teachers, our job is to make sure students are learning and understanding the content; again, Kahoot really allows this for teachers, as we are not only assessing but engaging students in a way that makes it more impact and meaningful to them. If our assessments are lacking in engagement, then students will not be as interested or invested; Kahoot gives them a fun way to learn and engage in learning. Many do not necessarily see Kahoot as a straight-forward assessment, but teachers are in fact assessing what students know and do not know by using Kahoot.
Artifact Reflection
What did I enjoy about creating a Kahoot? I really enjoyed creating a Kahoot; as a student, I had the opportunity to play Kahoot quizzes, so it was really unique and useful to me to find ways to take my experience and make it better for others. I love the fun and hidden learning in Kahoot; on the outside it is a game, but underneath it is a great tool for assessing and gauging students. I also love the accessibility and ease of creation. My favorite part is that you can share you Kahoot with other teachers and vice-versa; the collaboration potential is amazing.
How can I use Kahoot in my future classroom? In my future classroom, I will be sure to use Kahoot because it really is useful in gauging how students are doing and engaging students in learning in a new, fun way. Sometimes fun is the best way to learn for kids; I love how Kahoot takes that fun and uses it for the good of the educational process. Some tech games are fun but there is no learning behind them. With Kahoot, you really can see what students have mastered and what they need aid with. I will be sure to use Kahoot in my class for review of content and to gauge student learning.
Application to Ed Psych? Extrinsic motivation is an important topic discussed in Educational Psychology. Kahoot really takes full advantage of that, and the teacher can then take it to the next level. By using Kahoot, you can motivate kids to learn and do well by offering incentives, like extra credit points or prizes. When you place that incentive in front of students, they will really try and do their best; even if they do not win, the true purpose is that they are giving 110% effort, and through that they are truly learning. They can self-gauge where they are at in the class and with material, as well. This too will motivate them, because if they do not perform well on the Kahoot quiz they know what they need to study and will want to study that material so they perform well on tests and quizzes. This extrinsic motivation can then be turned into intrinsic motivation because they enjoy the quizzes and learning, so they will be more inclined to study and do well in class.
How can I use Kahoot in my future classroom? In my future classroom, I will be sure to use Kahoot because it really is useful in gauging how students are doing and engaging students in learning in a new, fun way. Sometimes fun is the best way to learn for kids; I love how Kahoot takes that fun and uses it for the good of the educational process. Some tech games are fun but there is no learning behind them. With Kahoot, you really can see what students have mastered and what they need aid with. I will be sure to use Kahoot in my class for review of content and to gauge student learning.
Application to Ed Psych? Extrinsic motivation is an important topic discussed in Educational Psychology. Kahoot really takes full advantage of that, and the teacher can then take it to the next level. By using Kahoot, you can motivate kids to learn and do well by offering incentives, like extra credit points or prizes. When you place that incentive in front of students, they will really try and do their best; even if they do not win, the true purpose is that they are giving 110% effort, and through that they are truly learning. They can self-gauge where they are at in the class and with material, as well. This too will motivate them, because if they do not perform well on the Kahoot quiz they know what they need to study and will want to study that material so they perform well on tests and quizzes. This extrinsic motivation can then be turned into intrinsic motivation because they enjoy the quizzes and learning, so they will be more inclined to study and do well in class.
References:
- (2017). Media.nationalgeographic.org. Retrieved 23 October 2017, from https://media.nationalgeographic.org/assets/photos/220/301/a5bc8ebe-f0bb-44cd-bf0c-c12bc44c8260.jpg
- Danielson Group » The Framework. (2017). Danielsongroup.org. Retrieved 23 October 2017, from http://www.danielsongroup.org/framework/